NeverSink

Game Dev: roguelike with backpack elements (unity). Today: expanding the spell/attack system

NeverSink's Most Recent 15 Streams

Past stream logs

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  • Game Dev: unity roguelike with backpack elements. Rebuilding weapon attack patterns after a large rework.
    - streamed for 6 hours
    32
    avg viewers
    46
    peak viewers
  • Game Dev: unity roguelike with backpack elements. Building (new) monster and player attack patterns after another large rework.
    - streamed for 4 hours
    27
    avg viewers
    90
    peak viewers
  • Frustrated gamedev. Reworking inputs to Rework targeting to Rework spells. Working on indie roguelike with backpack inventory.
    - streamed for 4 hours
    44
    avg viewers
    54
    peak viewers
  • Working on indie roguelike with backpack inventory. Today: reworking attacks and building new attack patterns! Come say hi!
    - streamed for 3 hours
    18
    avg viewers
    24
    peak viewers
  • Phrecia event finishing filter(blade) update. Afterwards finally figuring out what to play!
    - streamed for 2 hours
    566
    avg viewers
    962
    peak viewers
  • Working on filter update for Phrecia event! Filter/Blade release tomorrow. Doing some economy tiering magic.
    - streamed for 2 hours
    44
    avg viewers
    67
    peak viewers
  • Working on my roguelike with backpack elements. Come say hi! Game dev stream! !unity-dev
    - streamed for 5 hours
    58
    avg viewers
    83
    peak viewers
  • Working on PoE2 filter update - today economy tiering, later unity game dev, come say hi!
    - streamed for 4 hours
    31
    avg viewers
    45
    peak viewers
  • Working on roguelike with backpack-inventory mechanics. Come say hi! Filterwork tomorrow!
    - streamed for 4 hours
    22
    avg viewers
    34
    peak viewers
  • Late-Night Gamedev. Working on roguelike with backpack-inventory mechanics. Come say hi!
    - streamed for 2 hours
    17
    avg viewers
    24
    peak viewers
  • Late-Night Gamedev. Working on roguelike with backpack-inventory mechanics. Come say hi!
    - streamed for 2 hours
    15
    avg viewers
    22
    peak viewers
  • Unity game-dev evening. Working on roguelike with ARPG elements. // Today: 'Booster Packs' and UI-animations // filter work resumes tomorrow
    - streamed for 2 hours
    33
    avg viewers
    44
    peak viewers
  • Unity game-dev evening. Working on roguelike with ARPG elements. // Today: Enchantments, Sockets, Item-Progression
    - streamed for 5 hours
    49
    avg viewers
    65
    peak viewers
  • Late night PoE2-Filter/Blade dev. Working on upcoming filter update. Inity game dev later/tomorrow!
    - streamed for 3 hours
    39
    avg viewers
    50
    peak viewers
  • Unity game-dev evening. Working on roguelike with ARPG elements. // Today: Enchantments and recipes! Tomorrow: More PoE filter work
    - streamed for 5 hours
    43
    avg viewers
    63
    peak viewers